HW11: Blurry Shadows
CS 481/681 2007 Homework, Dr. Lawlor
Make a moving object cast a global-illumination-style blurry
shadow. You can choose how you want it to move, for example via a
rotation matrix, or by moving the sphere center like a particle (under
influence of gravity and a constraining ground plane). You can
also choose any blurry shadow algorithm you like, although be warned my
481_radiosity2 raytracer example code as written doesn't actually allow
the occluder center to change--the conetracer version should be fine,
though!
This assignment is due at midnight on Thursday, April 19. Please
turn in enough source code for me to run your program--probably at least a main.cpp and fragment.txt. Turn everything in on blackboard.