Assembly Language (finally!)
CS 301 Lecture, Dr. Lawlor
OK, so in the last two weeks, we've looked at bits, bit operations,
hexadecimal, tables, and finally machine code (in excruciating
detail). Together, these are everything you need to know in order
to understand assembly language. Assembly language is, simply, a
line-by-line copy of machine code transcribed into human-readable words.
For example, we've been using the "move into register 0" instruction
(0xb8) a lot. In an assembler, you can emit the same machine code
with this little assembly language program:
mov eax,5
ret
(Try this in NetRun now!)
The assembler (NASM, in this case) will then spit out the following machine code:
00000000 <foo>:
0: b8 05 00 00 00 mov eax,0x5
5: c3 ret
6: c3 ret
Note the middle column contains the same 0xb8 and so on that in HW2, we
wrote by hand. (The duplicate "ret" instructions are because
NetRun always puts in a spare "ret" instruction at the end, in case you
forget.)
The big advantage of using an assembler is that you don't
need to remember all the funky arcane numbers, like 0xb8 or 0xc3 (these
are "opcodes"). Intead, you remember a human-readable name like
"mov" (short for "move"). This name is called an "opcode
mnemonic", but it's always the first thing in a CPU "instruction", so I
usually will say "the mov instruction" rather than "the instruction
that the mov opcode mnemonic stands for".
There are several parts to this line:
- "mov" is the "opcode", "instruction", or "mnemonic". It
corresponds to the first byte (or so!) that tells the CPU what to do,
in this case move a value from one place to another. The opcode tells the CPU what to do.
- "eax" is the destination of the move, also known as the
"destination operand". It's a register, register number 0, and it happens to be 32
bits wide, so this is a 32-bit move.
- 5 is the source of the moved data, also known as the "source
operand". It's a constant, so you could use an expression (like
"2+3*1") or a label (like "foo") instead.
- A semicolon indicates the start of a comment. Unlike in C/C++/Java/C#/..., semicolons are OPTIONAL in assembly!
- A newline. Unlike in C/C++/Java/C#/..., you MUST have a newline after each line of assembly.
Unlike C/C++, assembly is line-oriented, so the following WILL NOT WORK:
mov eax,
5
Yup, line-oriented stuff is indeed annoying. Be careful that your
editor doesn't mistakenly add newlines to long lines of text!
Instructions
A list of all possible x86 instructions can be found in:
The really important opcodes are listed in my cheat sheet.
Most programs can be writen with mov, the arithmetic instructions
(add/sub/mul), the function call instructions (call/ret), the stack
instructions (push/pop), and the conditional jumps
(cmp/jmp/jl/je/jg/...). We'll learn about these over the
next few weeks!
Registers
Here are the commonly-used x86 registers:
- rax. This is the register that stores a function's return value.
- rax, rcx, rdx, rsi, rdi. "Scratch" registers you can always overwrite
with any value. Note that "ebx" is NOT scratch!
- rdi, rsi, rdx, rcx, ... In 64-bit mode, these registers contain function arguments, in left-to-right order.
- rsp, rbp. Registers used to run the stack. Be careful with these!
Each of these registers is available in several sizes:
- rax is the 64-bit, "long" size register. It was added in 2003.
- eax is the 32-bit, "int" size register. It was added in 1985.
- ax is the 16-bit, "short" size register. It was added in 1979.
- al and ah are the 8-bit, "char" size parts of the register. They're original back to 1971.
Curiously, you can write a 64-bit value into rax, then read off the low
32 bits from eax, or the low 16 bitx from ax--it's just one register, but they keep on extending it!
For example,
mov rcx,0xf00d00d2beefc03; load 64-bit constant
mov eax,ecx; pull out low 32 bits
ret
(Try this in NetRun now!)
Arithmetic In Assembly
Here's how you add two numbers in assembly:
- Put the first number into a register
- Put the second number into a register
- Add the two registers
- Return the result
Here's the C/C++ equivalent:
int a = 3;
int c = 7;
a += c;
return a;
And finally here's the assembly code:
mov eax, 3
mov ecx, 7
add eax, ecx
ret
(executable NetRun link)
Here are the x86 arithmetic instructions. Note that they *all*
take just two registers, the destination and the source.
Opcode
|
Does
|
Example
|
add
|
+
|
add eax,ecx
|
sub
|
-
|
sub eax,ecx
|
imul
|
*
|
imul eax,ecx
|
idiv
|
/
|
idiv eax,ecx
|
and
|
&
|
and eax,ecx
|
or
|
|
|
or eax,ecx
|
xor
|
^
|
xor eax,ecx
|
not
|
~
|
not eax
|
Be careful doing these! Assembly is *line* oriented, so you can't say:
add (sub eax,ecx),edx
but you can say:
sub eax,ecx
add eax,edx
In assembly, arithmetic has to be broken down into one operation at a time!