HW4: Model and Image I/O
2010, Dr. Lawlor, CS
481/681, CS, UAF
For this assignment, build an OpenGL program that works with your own 2D images and 3D models. You must:
- Build your own 2D texture image using an image-editing program, such as the GIMP. If you need some photos, just use any of mine!
- Build your own decent-looking 3D model using a modeling program, such as Blender or SketchUp.
- Read
and draw both the 3D model and 2D texture using YOUR OWN CODE OR AN
EXISTING LIBRARY, but not my example code! (The rest of the
OpenGL and event handling can be based on my example code.)
Turn in your 2D image, your 3D model, and the code to read them on
Blackboard by midnight Thursday, April 8.
You've watched me build this example program in class: