Table Driven Programming

CS 301 Lecture, Dr. Lawlor

The C++ "Array Initializer"

So C++ allows this handy "array initializer syntax" for setting up a 1D array:
    const int arr[]={7,9,23};

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This makes an array, "arr", containing three ints: seven, nine, and twenty-three. 

It's the same as declaring:
    int arr[3];
    arr[0]=7;
    arr[1]=9;
    arr[2]=23;
But clearly the initializer is shorter and simpler!

Whitespace inside an initializer doesn't matter, and you can even add comments and stuff in there:
    const int arr[]={
       7, /* dwarves, in decimal */
       0x9, /* cube of three, expressed in hexadecimal */
       027, /* number of angels that can dance on the head of a pin, in octal */
   };
It's still the same three ints as before.

If you want to save memory, you can make a 1D array of unsigned char (which are like int, but only 8 bits wide):
    const unsigned char arr[]={7,9,23};

Table-Driven Programming

A little array that tells the program what to do is called a "table", and programs written this way are called "table-driven".  Here's a simple table-driven program that prints out a certain number of "#" signs on each line, with the exact number determined from a little table:
const unsigned char table[]={
20,
20,
2,
2,
2,
20,
20,
0 /* end of the table */
};

int foo(void) {
int i=0; /* location in the table */
while (table[i]!=0) { /* print one entry in the table */
int n=table[i++]; /* number of times to print */
char c='#'; /* character to print */
for (int repeat=0;repeat<n;repeat++) /* print it n times */
std::cout<<c<<" ";
std::cout<<std::endl;
}
return 0;
}

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Here's a similar table-driven program that reads two entries in the table each time around the loop.  The first table entry is treated as a repetition count, and the second table entry is the letter to repeat.  Again, the program stops when it hits a repetition count of zero:
const unsigned char table[]={
/* --- n, character to print n times ---- */
3,'q',
2,'@',
4,'~',
1,'z',
0 /* end of the table */
};

int foo(void) {
int i=0; /* location in the table */
while (table[i]!=0) { /* print one entry in the table */
int n=table[i++]; /* number of times to print */
char c=table[i++]; /* character to print */
for (int repeat=0;repeat<n;repeat++) /* print it n times */
std::cout<<c<<" ";
}
return 0;

}

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Note that the above is just a nine-entry table; the relationship between 3 and 'q' is purely conceptual. 

The big advantage of table-driven programming is "separation of concerns".   The table, and the code that walks through the table (the function "foo" above), are completely separate pieces.  They can be written by different people.  They can be updated independently.  They can be read from different sources.  For example:
I posted several other examples of table-driven code in the NetRun 301 Examples section.

The C++ "Switch" statement

I'm using "switch" in some of my examples above, so I thought I'd explain this syntax.  In C++, if you have several values to test, you can use a series of "if" statements:
int x=0; std::cin>>x; /* read what to do */
if (x==3) std::cout<<"Lucky three!\n";
else if (x==7) std::cout<<"Seven! Yes!\n";
else if (x==13) std::cout<<"NooooOOOO!!!!\n";
else std::cout<<"meh\n";

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If all the "if" statements are testing the same integral value, a "switch" does the same thing:
int x=0; std::cin>>x; /* read what to do */
switch (x) {
case 3: std::cout<<"Lucky three!\n"; break;
case 7: std::cout<<"Seven! Yes!\n"; break;
case 13: std::cout<<"NooooOOOO!!!!\n"; break;
default: std::cout<<"meh\n"; break;
}

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Often "switch" is faster than a nested block of "if" statements, especially if there are many possibilities.  But don't forget about the "break"!