By creating a 1D grid of links that pull only when stretched, we can
simulate chain. Sadly, we need 0.1ms timesteps to even approach
the stiffness of steel.
By adding a term to push back against bending, we have a reasonable simulation of rope, hose, or thick wire.
By interlinking a 2D grid of these same links, we have a simulation for
a very wimpy cloth; adding diagonals makes a fairly robust cloth
simulation.
693 Students Only (Technical Literature)
For a modern approach to simulating cloth, see this surprisingly readable paper:
For an entirely different but interesting energy-based approach to cloth simulation,
including some experimental data from a cloth-manipulating machine, see
this older paper: