HW2: Modeling Objects with Blender
CS 481 Homework, Dr. Lawlor
This is a very simple
assignment: build a polygon object model. I recommend using
Blender, as described in the lecture notes.
- Your model should be made of polygons.
- It should look at least a little bit like some interesting
real-world object--I recommend subdividing the mesh and turning on
"Symmetry" to make a smooth surface.
- Your model should be saved in the .obj Wavefront format
Due anytime Thursday, April 19. Turn your .obj model in to me via email.