HW2: 3D Model File Formats
CS 493, Dr. Lawlor
For this homework, I'd like you to (1) build a reasonably complex 3D
model, (2) write it out in a way you can import it into WebGL, and
(3) make it move in any nonlinear/nonrigid fashion (move the
vertices, not the transform matrix).
I personally build 3D models in Blender, save to an ASCII STL file,
import with STLLoader, and move by shuffling vertices around.
Turn in one screenshot showing (1) your 3D modeling program with the
non-deformed model, and (2) your WebGL view with the deformed
model. Due date is midnight Thursday, February 21.