@article{render2014, author = "Orion Sky Lawlor and Jon Genetti", title = "Exploiting Spatial Redundancy with Adaptive Pyramidal Rendering", journal = "Proceedings of {WSCG}", year = 2014, month = June, pages = "J37", description = {Adaptive pyramidal rendering predicts pixel colors in smooth areas, saving rendering effort for high contrast regions like edges. This coarse-to-fine multigrid-style rendering technique can be run in realtime on modern GPUs. For real fillrate-bound renderers such as GPU raytracers, this can double rendering performance without seriously impacting the rendering quality. See also the presentation, or our source code.} , source={http://lawlor.cs.uaf.edu/~olawlor/papers/index.html#2014render}, }